

Development Īven Colony was in development for two and a half years. In Sandbox Mode, initial conditions can be set, then a colony can be built on an open-ended world with no specific objectives. Campaign Mode includes many missions to complete, and within each mission there are objectives that the player must meet in order to complete the mission. There are 3 different camera modes each giving a different view of the colony and surrounding area, these modes include: surveillance camera mode, satellite camera mode and an overworld map. The game speed can be adjusted up to eight times normal speed and paused at any time. These menus include details on citizens, employment, commute, happiness, crime, resources, electricity, water, air, crops, structures and drones. To control all of this there are twelve different menus which give the player information about the colony. Sub-colonies can be built in the area surrounding the main colony, there are 4 different types of sub-colony. Ancient alien artefacts can be discovered and used as the colony expands. Regular elections are held in which the citizens can sack the player if morale gets too low. There is a morale system which can be influenced by several different factors including food, living conditions, employment, crime and social policies set by the player. Research can be carried out to improve the crops that can be grown, and there are over a dozen different types of crop. There are other alien threats that may attack a colony including plague spores, hovering guardians and cultist airships, these attacks can be defended against through building defensive structures to protect the colony. There is an alien called "the creep" which grows over buildings covering them in its tentacles however, drones can be built to remove "the creep". The colony must also cope with various environmental conditions including storms, dust devils, toxic gas and shard storms. There is a day and night-cycle, and during the night cycle everything freezes over so food will not grow and solar panels work at 50%. The colonists themselves travel around walking or in Hover cars. Flying drones are used to build, upgrade, recycle and manage everything in the colony. These buildings serve many purposes including oxygen creation, living quarters, food cultivation, resource mining, protection of the colony, exploration and expansion. There are many different buildings, ranging from tent-like buildings to skyscrapers and a space elevator.


The colony must be built from scratch and over time additional colonists will arrive. The player oversees construction, resources, and people within the colony. Aven Colony involves building a new human city on Aven Prime, an alien planet light-years away from Earth.
